package game;
class FIConst {
	/*
	 * ======== 定数 ========
	 */
	public static final int VER = 4;
	public static final int CHIP = 32;
	public static final int MAP = 32;
	public static final int W_MARGIN = 6;
	public static final int W_ROW = 8;
	public static final int W_SUB_ROW = 6;
	public static final int ITEM_LEN = 64;
	public static final int SAVE_SIZE = 548;
	public static final int MEVENTS_SIZE = 40;
	public static final int F_MAGIC = 240;
	public static final int F_MONSTER = 170;
	public static final int F_MAP = 256;
	public static final int M_ISL = 0;
	public static final int M_RGN = 1;
	public static final int M_X = 2;
	public static final int M_Y = 3;
	public static final int M_QUOTA = 4;
	public static final int M_QUOTA2 = 5;
	public static final int M_OPT = 6;
	public static final int M_QUOTA_FORCE = 11;
	public static final int M_RAINBOW = 12;
	public static final int M_FINDEX = 13;
	public static final int M_TELEPORT = 15;
	public static final int FF_STABLE = 54;
	public static final int FF_SUBMAP = 70;
	public static final int G_DRAW_STRING = 0;
	public static final int G_DRAW_RECT = 1;
	public static final int G_FILL_RECT = 2;
	public static final int G_TRANSLATE = 3;
	public static final int G_SET_COLOR = 4;
	public static final int G_DRAW_CHIP = 5;
	public static final int G_FLIP_BUFFER = 6;
	public static final int G_SHIFT_BUFFER = 7;
	public static final int G_COPY_AREA = 8;
	public static final int G_FILL_POLIGON = 9;
	public static final int G_REPAINT = 10;
	public static final int G_FREE_IMAGE = 11;
}
